Schafkopf Sprache

Schafkopf Sprache Navigationsmenü

The Bavarian card game of Schafkopf has such a plethora of special words, terms and phrases that it is described as a Schafkopf language (German: Schafkopf-Sprache) which is. Schafkopf-Sprache. Nach all den Kapiteln könnte man meinen, dass Schafkopf nur aus Regeln und Theorie bestehen würde. Das ist aber nur zum Einstieg. Entweder hat Du einen guten Partner, oder eine gute Hand, Schafkopfen ist Weil jeds Aug zählt, muasst ganz genau hischaugn, Beim Schafkopf kommt es auf. Schafkopf: Schafkopf-Sprache, Deutscher Schafkopf, Turnierschafkopf, Wendischer Schafkopf, Sauspiel, Trumpf, Schieberamsch, Sheep | | ISBN. Spezielle Schafkopfsprache. Vor dem Spiel, Odreede! Antreten. Karte naus! Die Karten zum Spielen auf den Tisch legen.

Schafkopf Sprache

basiert auf dem Schafkopf, wie es hauptsächlich in Bayern gespielt wird. Für Schafkopf-Veteranen heißt das: josevandiek.nl The Bavarian card game of Schafkopf has such a plethora of special words, terms and phrases that it is described as a Schafkopf language (German: Schafkopf-Sprache) which is. Schafkopf: Schafkopf-Sprache, Deutscher Schafkopf, Turnierschafkopf, Wendischer Schafkopf, Sauspiel, Trumpf, Schieberamsch, Sheep | | ISBN. Irina Falconi Community portal Recent changes Upload Game Poker Offline Pc. If the Muss player is 'blocked' gesperrt i. All other cards are simply suit cards. Views Read Edit View history. Legen [4].

Schafkopf Sprache Video

Kaya Yanar Dialekte Sprachen \u0026 Kulturen Ringlstetter BR // reupload Where no translation is offered, the original is used. Kindergeld bitte bezahlen [3] [4]. Mit 4 Augen König siehst Du allles! Angefangen hat alles mit Marga Beckstein, die nicht nur die Frau des früheren Ministerpräsidenten ist, sondern auch begeisterte Schafkopf-Spielerin und -Lehrerin. Daher funktioniert der Schafkopf-Palast plattformübergreifend:. Spiel fünf Cent, Schneider zehn. November um Uhr geändert. Musik [4]. Invitation to opponent to be kind and play a Heart, and not trump only if Hearts are not John Millman. Waschen: Roulette Erklarung waschen [3]. Am Anfang gewinnen die Narren, dann fahren sie Horror House Games Hause mit einem leeren Karren.

Schafkopf Sprache Inhaltsverzeichnis

Wenn man nicht weiss was man tun soll, so spiele man als Spieler einmal einen hohen und einmal einen niederen Trumpf. Jetzt kostenlos Schafkopf spielen! Blue is the man? Wer wird Dekadär? Christel, Renate, Gisela und Hans spielen in der Küche, etwas abgesondert, am elften Tisch: "Die anderen Sportwette Ergebnisse so laut, wenn sie ihre Hörgeräte nicht eingeschaltet haben", erklärt Renate und lacht. Partner des Spielmachers [4] [5].

Schon nach ein paar Runden wird ein Anfänger merken, dass es nicht nur darum geht die Regeln und Taktiken zu beherrschen.

Natürlich sind da alle Schafkopfer verschieden, die einen spielen lieber etwas konzentrierter und andere unterhalten sich lieber etwas mehr. Damit man sich als Anfänger und vielleicht auch noch als Nicht-Bayer am Tisch leichter zurechtfindet, gibt es hier das kleine Einmaleins der sehr besonderen Schafkopf-Sprache.

Bewährte Spieltaktik, bei der die zwei Spieler der, der das Spiel angesagt hat und der, mit der gerufenen Sau abwechselnd einen hohen und einen tiefen Trumpf spielen.

Bewährte Spieltaktik, bei der zwei Partner beim Sauspiel abwechselnd stechen, indem sie immer die Farbe anspielen, auf der der Partner frei ist.

The four players sit crosswise as the table. Before the game begins, the first dealer is determined, usually by drawing the highest card from the deck.

The dealer shuffles the cards, then lets the player to his right cut the pack before dealing a packet of 4 cards clockwise twice often 4 packets of 2 cards in tournaments , starting with the player to his left, the forehand or elder hand, who will also leads to the first trick.

The role of dealer rotates clockwise; four games make a 'round'. When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut up to 3 times.

In this case, the cutter may instruct the dealer to deal the cards differently - for example, "all eight" instead of 2 packets of 4, or "anti-clockwise" , etc.

Before the actual start of the game, there is an auction or bidding phase Spielansage which determines who will be the declarer and which game variant will be played.

After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid.

If a game is announced, the other players still have the option of announcing a higher-value contract i. If players bid games of equal value, positional priority decides who plays.

If all players "pass" ich passe or weiter , there are several options, which should be agreed upon before the start of play:.

Once the game has been announced, forehand leads to the first trick and then the other players play a card in clockwise order. Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table.

The winner of the trick leads to the next trick and so on, until all 32 cards - 8 tricks - have been played.

Depending on the type of card played, a distinction is made between 'suit tricks' and 'trump tricks'. To win the trick, either a higher-value card of the same suit or a trump card must be played.

If there is already a trump in the trick, it can only be beaten by a higher trump. If a trump card is not mandated no Stichzwang , but a suit card is played, all players must follow suit; if a trump is played, it must be followed by a trump if the player has one Bedienpflicht.

If a player does not have the led suit, he can either trump or discard a suit card of his choice no Trumpfzwang.

Failure to follow suit, criticising or verbally trying to influence the game generally results in the loss of the game.

If a trick is not yet completed i. After the game is over and the card points are counted, the game is scored. In partner games, the two losers pay the same amount to the two winners, in solos the soloist receives his payment from or pays his loss to all three players.

Winners must request the correct amount for the game before the cards are dealt for the next game. If the winner overclaims, then twice the difference can be recouped by the losing team if the rules are applied strictly.

When all tricks are taken, the card points in each team's trick pile are totalled. The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i.

This means that the defenders only need 60 points to win. A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.

If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s.

The tariff is - as everything else in Schafkopf — a question to be settled before the game starts.

A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.

In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game, the value of the game is increased by the basic tariff.

If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.

The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner.

In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf.

If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors Laufende , Bauern or Herren.

Each matador raises the base tariff of the game, usually by an additional base rate sometimes only half the base rate is awarded for high base rates.

The number of matadors is determined as follows:. There are no fixed rules for Ramsch : either the loser pays the basic rate or a specially agreed rate to all players or the two players with the most points pay to the other two special card combinations that increase the value of this game are listed in the section Ramsch.

A basic doubling of the rate is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four times the basic rate.

After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.

Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game.

If more than one player doubles the game the factors get multiplied, i. These factors take effect after all other bonuses are added.

In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid. The value of the game can be doubled further by Contra.

This re-doubles the value of the game. Depending on the local rules, further challenges - "Sub" , "Re-Sub" and others - may be allowed, each one further doubling the value of the game.

This is called "Contra on the First Card ". Another variant allows defenders to say "Contra" before they play their own first card - known as "Contra with Eight Cards" - or that Re etc.

A common practice is for the defending team to 'take over' the game Kontra übernimmt , thus requiring them to score 61 points to win, but this is not in the rules.

The term 'lay' comes from the usual practice of laying down a coin or other object, called the 'layer' Leger to indicate that the value of the game is doubled.

A slightly stricter form of this rule is that only the player leading may lay, or a second player may only lay if the player before him has done so - "one after the other" nacheinander as opposed to "all over the place" durcheinander.

Bock games or Bock rounds are those in which a double tariff applies at the outset. They can take place for various reasons, for example after the cards are thrown in, after lost Solos or double games as well as generally after schwarz or Re games.

A sweetener Stock , Pott , Henn , etc. With prior agreement, the declarer's team may claim the Stock if they win the game; if they lose it however, they must double the contents of the Stock.

In Schafkopf tournaments there is usually a special variant of the Stock called the Reuegeld. These contracts are an extension of the basic structure of classic Schafkopf; they are rarely found at tournaments but have a permanent place in many places where Schafkopf is played for fun.

A player, known as the Hochzeiter "wedding player" , who has only one trump, may place it face down on the table and offer a Wedding.

The player who picks up the card first the dealer invites them to do so in clockwise order passes another card face down in exchange to the Hochzeiter it must be a non-trump and is now his partner.

In the variant Bauernhochzeit "Farmer's Wedding", also called Doppelhochzeit , "Double Wedding" , two cards are exchanged. The rules for Wedding vary slightly from region to region.

For example, the Wedding card can be placed face up on the table, or may only be allowed if all players have passed.

In the very rare case that two players hold only one trump each, a Double Wedding is also possible. The declaring team is the pair that announced the first Wedding.

The players facing one another across the table automatically form teams. A peculiarity of this variant is the fact that there is no declarer's team in the true sense; as a result, the following agreement usually applies, which varies from region to region: the declarer's team is:.

A mandatory game, the Muss i. In this case, the owner of a particular card almost always the Ober of Acorns must play the game as declarer.

Muss has some special features: the game is won if the declarer's team score 60 card points and is schneider free with 30 points correspondingly won as schneider with 90 points.

In addition, no Contra may be given. If the Muss player is 'blocked' gesperrt i. Notiz zur Aussprache: Die hier aufgeführten Ausdrücke werden überwiegend in der Transkription der altbairischen Mundart wiedergegeben, wiewohl die gängigsten Begriffe natürlich über ganz Bayern verbreitet und somit auch im ostfränkischen , schwäbischen und hessischen Aschaffenburg, Odenwald Dialektkontinuum zu finden sind.

Regionale Spezialitäten werden als solche ausgewiesen. Kategorien : Kartenspielbegriff Schafkopf. Namensräume Artikel Diskussion.

Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Hauptseite Themenportale Zufälliger Artikel. English Links bearbeiten. Kommentar, wenn beim Suchen der Sau diese sticht, d.

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Schafkopf Sprache Beschreibung

Kommentar bei der eigenen Spielansage, um ausdrücken, dass man nicht stark ist. Dort gibt es seit acht Jahren einen Stammtisch, der sich einem traditionellen, fränkischen Kartenspiel widmet: dem Schafkopf. Kontaktier uns einfach - wir freuen uns über Feedback! Um am Ende des Spiels den anderen beweisen zu können wie viel Hirn man hat beweist jeder seine Hellsehfähigkeiten und liest die Karten der anderen, was sowieso das eigentliche Ziel des Spiels ist. Nur weil jemand Spielkarten in der Hand halten kann, kann er deshalb noch lange nicht Karten spielen. Der eine draht, der andre schleift. Hidden Philipp Hofmann Articles containing German-language text. Massenveranstaltung Www.Start Game 3 Leutedie meist Deutschlands Bestes Online Casino Männern gehobenen Alters Scheintod besucht wird. Spiel fünf Cent, Schneider zehn. Schafkopf. Um es zu spielen, muss man erst einmal eine eigene Sprache lernen: Man muss wissen, was die. Hier bieten wir dir dein Lieblingsspiel Schafkopf gegen echte Mitspieler, eine im Palace of Cards Websites in englischer Sprache für Spider, Solitaire, Rummy,​. Altenburger ASS - Tarock / Schafkopf bayerisches Bild, im Kunstsoffetui Sprache, Deutsch Schafkopf/Tarock - bayrisches Bild im Kunststoffetui. basiert auf dem Schafkopf, wie es hauptsächlich in Bayern gespielt wird. Für Schafkopf-Veteranen heißt das: josevandiek.nl Schafkopf has its own language, known as Schafkopf-Sprache which is not always intelligible to outsiders. Ziehen: Der eine zieht, der andre schleift. This makes the game Schafkopf Sprache and changes some playing tactics because of the changed probabilities. This means that the defenders only need 60 points to win. The Snow Ober or Wood Unter are supposed to be Hot Gamed trumps that only appear in special games. Special rules adapted Online Casino Handy Bezahlen Skat are the Durchmarsch or Mordwhich correspond to a "sweep" or "slam", Metropol Casino. Hearts is just a normal suit. If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors LaufendeBauern or Herren. In Schafkopf tournaments there is usually a special variant of the Stock called the Reuegeld. Schafkopf Sprache

The game of Schafkopf is first recorded in the s in the literature. In Hartmann's comedy, The Thankful Daughter Die Dankbare Tochter published in , Platz tells his brother that " I thought we'd play a Schaafkopf " and they go to look for a pack of cards.

The specifically Bavarian variant of the game originated with the introduction of the Rufer or 'Call Ace' contract in the first half of the 19th century - apparently in Franconia.

The first mention of a game of Schafkopf definitely played according to Bavarian rules in Gräfenberg dates to the year ; [17] and while Schapfkopf playing in Franconia was already widespread in the s, [18] in the Bavarian Forest , Tarock the Bavarian game, not the true Tarock game played in Austria was more popular.

The oldest written rules for Bavarian Schafkopf are found in Schafkopf-Büchlein - Detailliche Anleitung zum Lernen und Verbessern des Schafkopfspiel mit deutschen Karten , Amberg ; [20] where the author explicitly explains the differences from Schafkopf variants played in northern Germany, i.

Skat and Doppelkopf. The aim of the game is to score a set number of points by taking tricks. Normally a game is 'won' by the declaring team or soloist if they score 61 of the card points available.

There is a bonus for scoring 91 points, a win with Schneider ; or for taking all eight tricks win with Schwarz. At 31 card points the declarer's team or soloist are Schneider free Schneider frei.

For the defending team, by contrast, the game is 'won' with only 60 points, won with Schneider with 90 points and they are Schneider free with 30 points.

In Schafkopf players must follow suit Farbzwang. If they are unable to do so, they can either play a trump or any other card no Trumpfzwang [4] , while Hearts are counted as trumps, not as a plain suit, as long as its trump status is not changed by a particular contract such as Solo or Wenz.

In Germany , Schafkopf is not deemed a gambling game and can therefore be legally played for money. Especially in Bavaria it is normally played for small amounts of money to make it more interesting and the players more focused.

Normal rates are 10 Euro cents for normal and 50 for solo games. Schafkopf is a four-handed game played, in Bavaria, using a Bavarian pattern pack, a variant of the German suited deck , and, in Franconia , with the related Franconian pattern pack.

In parts of eastern Bavarian the Upper Palatinate and Upper Franconia the 'short cards' or 'short deck' of 24 cards minus the Eights and Sevens or of 20 cards minus Nines, Eights and Sevens is preferred, which gives each player a hand of six or five cards respectively.

This variant is sold in packs labelled Kurze Scharfe which is a pun on scharf "sharp" and Schaf "sheep". There are eight cards in each suit with different values: Sau Sow , König King , Ober officer , Unter sergeant , 10, 9, 8 and 7.

The cards of any one suit have a collective value of 30 points; thus there are points to be played for in the pack. Nines, eights and sevens have a value of 0 points and are variously known as Spatzen "sparrows" , Nichtser le "nothings" or "nixers" , Leere "blanks" or Luschen "duds".

As mentioned above, eights and sevens are dropped from Schafkopf with short cards. The rules are based on these variations of the game; they are universally known and are usually the only ones permitted at Schafkopf tournaments.

It is often referred to as true reiner Schafkopf. In addition, there is a whole range of additional contract options, often of only regional significance, the most important of which are described in the section Additional contracts.

Next are the four Unters in the same suit order; then follow the remaining Hearts cards - in the order Sow, Ten, King, Nine, Eight, Seven - as lower trumps, making a total of 14 trump cards.

All other cards are simply suit cards. Two players play against the other two. The bidder announces a Rufspiel ; if no other players bid a higher-value Solo contract, the declarer chooses his playing partner by "calling" any of the three suit Sows i.

He must have at least one card in the same suit as the called Sow. The declarer and the owner of the called Sow then play together and form the declarer's team, the other two are the defenders team.

The tricks won by the partners in each team are added together at the end of the hand. Usually it only becomes clear during the game who has the called Sow, known as the Rufsau ; initially only the player who has it knows.

But the Sow can be 'searched for' by one of the other 3 players leading a card of the called suit to a trick; if this happens, the Sow must be played, even if the player holds another card of that suit.

The Rufsau may not be discarded either. If a suit or trump is played in which the called player is void, he may not discard the Rufsau.

If the Rufsau is not played during the course of the game, it may only be played to the last trick.

Equally, the owner of the Rufsau can only play the called suit with that card. The only exception to this rule is that if he has 3 or more cards of the called suit in addition to the Sow at the start of the game, he can play another card of called suit.

Once the called suit has been played in this way, the Rufsau may be discarded This is known as 'running away. In all solo games, the soloist plays against the three other players.

Solo games always rank above over Normal games. Among the solo games, Sie has the highest value, followed by Tout games, then Suit Solo and Wenz which rank equally.

The less common variations listed under Special Forms of the Solo are usually the same rank as Wenz games. In Suit Solo, the Obers and Unters are the highest trumps as normal; the soloist may, however, choose any suit as the trump suit which then ranks in the order Ace to Seven.

In the past, a Heart Solo was sometimes ranked higher that the other Suit Solos, but that is no longer common today. In Wenz pronounced "Vents", also called Bauernwenz or Hauswenz there are only four trumps, the four Unters , which are also known as Wenzen , hence the name of the contract.

They rank in the usual order from highest to lowest: Acorns, Leaves, Hearts and Bells. The Obers are ranked in their suits between the King and the Nine.

Hearts is just a normal suit. By Tout , the bidder is declaring that the defenders will not take a single trick; if that happens, the declarer wins the game, otherwise the defenders take it.

A Tout is normally valued at twice the normal game value. The highest value Solo game in Schafkopf is Sie, which occurs if a player is dealt all 4 Obers and all 4 Unters in short cards, the 4 Obers and 2 highest Unters count as a Tout.

The probability of this is 1 in 10,, in short cards 1 in , It is the only game which that does not have to be played out; the hand is simply placed on the table.

It normally scores four times the basic game value. In many Bavarian pubs, a Sie is honoured by the custom of no longer using the cards, but framing them on the wall together with the date and name of the player.

The four players sit crosswise as the table. Before the game begins, the first dealer is determined, usually by drawing the highest card from the deck.

The dealer shuffles the cards, then lets the player to his right cut the pack before dealing a packet of 4 cards clockwise twice often 4 packets of 2 cards in tournaments , starting with the player to his left, the forehand or elder hand, who will also leads to the first trick.

The role of dealer rotates clockwise; four games make a 'round'. When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut up to 3 times.

In this case, the cutter may instruct the dealer to deal the cards differently - for example, "all eight" instead of 2 packets of 4, or "anti-clockwise" , etc.

Before the actual start of the game, there is an auction or bidding phase Spielansage which determines who will be the declarer and which game variant will be played.

After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid.

If a game is announced, the other players still have the option of announcing a higher-value contract i. If players bid games of equal value, positional priority decides who plays.

If all players "pass" ich passe or weiter , there are several options, which should be agreed upon before the start of play:.

Once the game has been announced, forehand leads to the first trick and then the other players play a card in clockwise order. Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table.

The winner of the trick leads to the next trick and so on, until all 32 cards - 8 tricks - have been played. Depending on the type of card played, a distinction is made between 'suit tricks' and 'trump tricks'.

To win the trick, either a higher-value card of the same suit or a trump card must be played. If there is already a trump in the trick, it can only be beaten by a higher trump.

If a trump card is not mandated no Stichzwang , but a suit card is played, all players must follow suit; if a trump is played, it must be followed by a trump if the player has one Bedienpflicht.

If a player does not have the led suit, he can either trump or discard a suit card of his choice no Trumpfzwang. Failure to follow suit, criticising or verbally trying to influence the game generally results in the loss of the game.

If a trick is not yet completed i. After the game is over and the card points are counted, the game is scored. In partner games, the two losers pay the same amount to the two winners, in solos the soloist receives his payment from or pays his loss to all three players.

Winners must request the correct amount for the game before the cards are dealt for the next game. If the winner overclaims, then twice the difference can be recouped by the losing team if the rules are applied strictly.

When all tricks are taken, the card points in each team's trick pile are totalled. The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i.

This means that the defenders only need 60 points to win. A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.

If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s. The tariff is - as everything else in Schafkopf — a question to be settled before the game starts.

A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.

In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game, the value of the game is increased by the basic tariff.

If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.

The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner.

In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf. If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors Laufende , Bauern or Herren.

Each matador raises the base tariff of the game, usually by an additional base rate sometimes only half the base rate is awarded for high base rates.

The number of matadors is determined as follows:. There are no fixed rules for Ramsch : either the loser pays the basic rate or a specially agreed rate to all players or the two players with the most points pay to the other two special card combinations that increase the value of this game are listed in the section Ramsch.

A basic doubling of the rate is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four times the basic rate.

After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.

Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game.

If more than one player doubles the game the factors get multiplied, i. These factors take effect after all other bonuses are added.

In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid. The value of the game can be doubled further by Contra.

This re-doubles the value of the game. Depending on the local rules, further challenges - "Sub" , "Re-Sub" and others - may be allowed, each one further doubling the value of the game.

This is called "Contra on the First Card ". Another variant allows defenders to say "Contra" before they play their own first card - known as "Contra with Eight Cards" - or that Re etc.

A common practice is for the defending team to 'take over' the game Kontra übernimmt , thus requiring them to score 61 points to win, but this is not in the rules.

The term 'lay' comes from the usual practice of laying down a coin or other object, called the 'layer' Leger to indicate that the value of the game is doubled.

A slightly stricter form of this rule is that only the player leading may lay, or a second player may only lay if the player before him has done so - "one after the other" nacheinander as opposed to "all over the place" durcheinander.

Bock games or Bock rounds are those in which a double tariff applies at the outset. Where no translation is offered, the original is used.

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Download as PDF Printable version. Deutsch Edit links. Blue is the man? Pfunde [3]. Eisenbahner, [4] Schwellnhupfa.

Schmier age , [3] [4] Volle, [3] Lange, Ganzer. Laufende, [3] [4] Haxen [4]. Old Girl; häif zoin! At a pinch! Upper Franconia , Old Help!

I'm going to the woodland festival with the old girl. Geiger, [3] Giggärigie, Kerwas-Wenz, nur die Ober. Hearts trump; heartily laughs the auntie, with the Red One; a hearty one Allgäu ; heart in the mouth, do not despair.

Augen [3] [4]. Ausspielen der Ruffarbe "unter der Sau" durch den Gerufenen, wenn dieser 4 oder 5 Karten der Ruffarbe besitzt [5].

Fehlfarbe [4]. Nichtspielerpartei [5]. Hinterhand, [3] [4] letzter Mann, hinten. Partner des Spielmachers [4] [5]. Karten mit hohem Wert [5]. Bezeichnung für einen besonders aussichtslosen Wenz.

Unabhängig davon, ob er letztlich doch gewonnen wird oder nicht. Description of a particularly hopeless Wenz game, regardless of whether it is finally won or lost.

Ein Spieler spielt entgegen der üblichen Spielweise z. A player plays contrary to the normal tactics in a Rufer and acts as if he has the called Ace when he doesn't and tries to deceive his opponents.

Drei und Schneider, scho geht's weida! Kommentare zur Berechnung von drei Laufenden plus Schneider, bzw. Three and schneider , let's go wider!

Four and schwarz , time to lose heart; four and not a dime, hey that's a rhyme! Gepflegte Redensart aus dem Allgäu um die Gegner einzuschüchtern und bezüglich der Laufenden in die Irre zu führen.

Cultivated Allgäu idiom to intimidate opponents and to mislead them especially about the matadors. Die zwei Partner während eines Rufspiels spielen abwechselnd einen hohen und einen niedrigen Trumpf aus.

After a Geier has been announced, because the soloist must follow suit when his opponents play an Ace. Hand vom Sack, der Hafer ist schon verkauft!

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